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Nfs underground 2 xbox
Nfs underground 2 xbox





nfs underground 2 xbox
  1. Nfs underground 2 xbox code#
  2. Nfs underground 2 xbox Pc#
  3. Nfs underground 2 xbox license#
  4. Nfs underground 2 xbox ps2#

This icon also exists in the game's files of the previous Underground game. This feature was reintroduced in 2006's Carbon.

  • Vinyl Transformation- According to an unused icon, you would've been able to scale and move your vinyls.
  • Painting- Files indicate the player would have been able to paint bumpers, side skirts, and hoods a different color, however this option was removed.
  • Extra Performance Packages- According to unused icons, there were possibly going to be about six performance packages available, however in the final game there's only four.
  • Nfs underground 2 xbox license#

  • License Plate Customization- Text strings indicate that the player would have had the option to customize their license plate, likely altering the text similar to the feature present in Ghost Games developed Need for Speed titles.
  • Icons of this customization element still exist in the game's files and can be restored via Extra Options.
  • Hood Decals- Originally, the player had the option to place decals on the hood of the car like in the first game but this feature was cut for unknown reasons.
  • SwitchFEngPackages from UG_LS_IntroFMV.fng to UG_LS_Splash.fng SwitchFEngPackages from LS_PSAMovie.fng to UG_LS_IntroFMV.fng SwitchFEngPackages from LS_THXMovie.fng to LS_PSAMovie.fng SwitchFEngPackages from LS_EALogo.fng to LS_THXMovie.fng SwitchFEngPackages from MC_Bootup.fng to LS_EAlogo.fng Will unload -loading_boot.fng-ĭirect Pop-Loading.fng. Below is an example of what type of information gets logged.ĭirect Pop-loading_boot.fng. If you are playing on an emulator, you can see this information by enabling the option "Show Console". If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs.

    Nfs underground 2 xbox code#

    To re-enable this mode, apply the below code for the USA PlayStation 2 version: It would also report errors if any occurred. This logs information such as files loaded and memory information. This would have logged various background information to a debug unit. Within the game is a printf function that doesn't print anything anymore. No function appears to make use of these. Present in memory in the USA PlayStation 2 version at 0x004AFF10 are pointers to the following text. The map causes background errors in the game engine likely due to missing geometry. The center of the map also contains a short road which looks like it was used to test drift racing.Ī plain blank map with nothing of interest. Leftover from Hot Pursuit 2.Ī plain looking large map. Leftover from the previous Underground game. (Source: Punk7890 - PlayStation 2 access method) CT1 - Market St Also, the window tint was set to WINDSHIELD_TINT_元_BLACK.Īn unused test Mitsubishi 3000GT VR-4 (Z16A) preset car.Īn unused test Audi TT 3.2 quattro preset car.

    nfs underground 2 xbox nfs underground 2 xbox

    Nfs underground 2 xbox ps2#

    This car was playable in the PS2 demo, however, the preset is in an incomplete state, having missing headlights, taillights and side mirrors, as well as a hashed vinyl code. Rachel's unused blue Mitsubishi Lancer Evolution VIII GSR (CT9A). However, you can only set up to a maximum of 12 presets to be available in the Sponsor Cars section.

    Nfs underground 2 xbox Pc#

    The unused presets can be restored in the PC version by setting their IsFESponsorCar from False to True using Binary. Apply the below code for the USA PlayStation 2 version of the game to modify the first sponsor car to an unused preset car. The RX-8 preset can still be seen in pre-release gameplay videos. The first was a red Mazda RX-8 (SE3P), and the other was a blue Mitsubishi Lancer Evolution VIII GSR (CT9A).

    nfs underground 2 xbox

    Quick race entries exist still.įour unused preset cars exist, two of these depict early versions of Rachel's car.

  • GT: It is unknown what this mode would've been.
  • This time around, there is a little bit more leftover, including an icon, which shows that you likely would've showed off your car by opening its scissor doors, or showing off its hydraulics. Quick race entries and icons still exist. Lap Knockout likely would've remained the same as it did in the first Underground. Race Knockout was a tournament style Knockout mode, as the last place player in points would've been eliminated after that round. Two variations would've existed- Race Knockout and Lap Knockout.
  • Knockout: This game mode did appear in the first game, however sometime before Underground 2's release it was cut.
  • Only quick race entries are leftover, as the icon exists, however it is simply the placeholder icon, implying that it was likely scrapped early in development.
  • Burnout: Presumably the Smoke Show game mode cut from the first game.
  • Leftovers exist here, including icons and quick race entries. There were also supposed to be Drag and Drift tournament modes as well.
  • Tournament: Removed altogether here, while in the first Underground it remains in story mode.






  • Nfs underground 2 xbox